Beginner Guide
Your first goal is not to max every shop. It is to unlock the next room, then return to earlier rooms when a new system makes them scale harder.
If You Only Need The Route
Section titled “If You Only Need The Route”| Stage | Main Goal | Move On When |
|---|---|---|
| Darts | Build enough gold and automation to pay Verminious. | You can afford Million Nugget Bribe and have at least basic automation. |
| Lotto | Unlock ticket tiers and make your best wins matter passively. | Accountant Toad and Abacus Frog are online, then push the Million Dollar Bribe. |
| Pachi | Turn balls, pegs, and dice side-games into ticket generation. | Ball generation is comfortable and the Million Ticket Bribe is reachable. |
| Sushi | Use shakers, fuel, wheel spins, and bonuses to add cross-room scaling. | Ghost Janitor and Poppy are unlocked, then pay Million Ribbon Bribe. |
| Gacha | Keep item effects that fix your current bottleneck and build long-term set value. | You can pay Million Stuffing Bribe and enter Endgame. |
First-Run Route
Section titled “First-Run Route”- In Darts, buy gold value, extra darts, Rattling Gunner, Auto Throw, then Trial Mode and Shadow Realm when available.
- Pay Verminious with the Million Nugget Bribe to unlock Lotto.
- In Lotto, unlock ticket types, then prioritize Accountant Toad and Abacus Frog because they turn ticket wins into passive and permanent scaling.
- In Pachi, push ball generation and peg leveling first, then add dice minigames, Bubba, and Poker Pirate.
- In Sushi, fuel and shakers make the room easier to repeat; Ghost Janitor and Poppy are the biggest system unlocks.
- In Gacha, item effects and set completion matter more than raw rarity. Keep items that solve your current room bottleneck.
What To Buy First In Each Room
Section titled “What To Buy First In Each Room”| Room | Early Buys | Why |
|---|---|---|
| Darts | Auto Throw, Rattling Gunner, then score/damage tools. | Manual Darts becomes the first friction point. Automation and helper damage let the room keep paying while you check other systems. |
| Lotto | Ticket unlocks, Accountant Toad, Abacus Frog, jackpot support. | Lotto gets much stronger once high wins keep feeding passive output instead of only paying once. |
| Pachi | More balls, Peg Leveling, dice games, Bubba, Poker Pirate. | The room scales through volume and side systems, not only one upgrade line. |
| Sushi | Fuel, shakers, Ghost Janitor, Poppy, bonus visibility. | Sushi is strongest when you can repeat runs quickly and turn bonuses into all-room gains. |
| Gacha | Pedestal Slot, Gumball Goose, set access, and item economy upgrades. | A lower-rarity item that boosts your bottleneck can beat a rarer item with the wrong effect. |
What To Return For
Section titled “What To Return For”| Earlier System | Why You Come Back |
|---|---|
| Darts | Trial Mode and Shadow Realm create permanent multipliers, and Magic upgrades improve several later-room bottlenecks. |
| Lotto | Best-ticket wins feed Accountant Toad. One huge ticket can keep paying long after you stop scratching. |
| Pachi | Peg levels, dice multipliers, and Bubba upgrades keep improving passive ticket output. |
| Sushi | Sushi bonuses hit all rooms, especially once Perfecto and wheel rewards are online. |
| Gacha | Items can directly boost currencies and cost reduction across every room. |
Common Beginner Mistakes
Section titled “Common Beginner Mistakes”- Do not stay in a room until every upgrade is maxed. New rooms unlock stronger scaling paths.
- Do not ignore helper unlocks. Several helpers are effectively new systems, not cosmetic characters.
- Do not spend all attention on one currency if a cross-room multiplier is cheaper somewhere else.
- Do not judge Gacha items by rarity alone. Judge them by whether they fix your current blocker.
- Do not start New Game+ planning only after costs feel bad. Bribes and upgrade growth are designed to jump.
